Modelling by numbers: Part One B by jayelinda, journal
Modelling by numbers: Part One B
Modelling by numbers
An introduction to procedural geometry
(This is the second part of a four part tutorial. If you haven't already, you should check out Modelling by numbers: Part One A)
Part One B: Making planes interesting
Unity assets - Unity package file containing scripts and scenes for this tutorial (parts 1A and 1B).
Source files - Just the source files, for those that don't have Unity.
OK, we've learned to make planes and boxes. Those are basic building blocks. Blocks that can be combined and extended in all kinds of interesting ways. Let's look at a couple of examples...
A house
It's just a box with some extra bits, but it'